2.4 OUT NOW!
- 5 hours ago
- 4 min read
The 2.4 Trailmakers update is now released.
Here is everything that has changed:
Highlights
Time Trials - New map and game mode. Starts with three active Time Trials, each week one of them goes away and a new one appears. There are a total of 22 Time Trials rotating. Outside of the Time Trials the map functions like a typical Sandbox map.
Controller Improvements - Virtual Cursor.
Twenty (20!) new blocks!
Two new outfits, three hats and three new hairstyles (bald is a hairstyle right?!)
New Blocks
Aiming Sensor
Panel 1x3
Panel 1x4
Panel 2x3
Panel Corner 2x2
Panel Corner Cut 2x2
Panel Rounded 1x1
Panel Rounded 2x2
Corner Wedge 1x1x1
Corner Wedge 2x2x2
Wedge 1x1x1
Wedge Corner 1x1x1
Wedge Corner 2x1x1
Inverted Corner 2x1x1
Inverted Corner 3x1x1
Inverted Corner 4x1x1
Quarter Cone 1x1x2
Rounded Wedge Corner 2x1x1
Cylinder 2x2x1
Cylinder 2x2x4
Outfits
Bald
Wavy Hair
Hi-Top
Business Suit
Casual Outfit
Rounded Transparent Glasses
Rounded Glasses
Sixpence Hat (oi mate)
Changes
Pioneers Tutorial - Master Sapo is now voiced by Game Designer Victor Majorin in the tutorial.
Pioneers - Added the new 2.4 Blocks to Pioneers Campaign crates.
Builder - Greatly optimized the Block and Blueprint Inventory view.
Builder - Optimized the performance of the Build Slots UI.
Builder - You can now see the name of any Blueprint Folders you have created.
Builder - Added Build Complexity to the tooltip when hovering over a Blueprint so you can see that at a glance without needing to spawn it in.
Builder - Slightly changed the ordering of some blocks in the inventory to make more sense.
Danger Zone - Added a new Spawn Point to the Dock area.
Race Island - Removed the thing that took control of your camera when you entered a Race Start Zone.
Race Island - The four races that are on Melvin Island and previously only active during the Racing Festival are now a permanent fixture.
Decals - The seasonal Decals that were previously rewarded for completing these Seasonal Events are now just available to everyone.
Great Carrier Reef - made some slight tweaks to the smaller islands around the outskirts of the map.
Great Carrier Reef - Extended the Deathmatch max repair time slider from 20 to 60 seconds.
Added in World Icon on player so you can see when they are controlling a remote control structure.
Made it so you can see the ammo counter for remote controlled structures.
PlayStation - If you are playing the PlayStation 4 version of the game on the PlayStation 5, we’ll now notify you.
Bug Fixes
Fixed cases of the Main Menu video and some Campaign Introduction videos having playback issues.
Fixed the weird colliders on the Side Mirror Accessory blocks.
Fixed some clientside issues related to the upgrade/downgrade Online Profile flow.
Frozen Tracks - Fixed some BOTNAK Sentries that had gotten stuck inside terrain.
Fixed the Landing Wheels not having a unique wheel trail.
Fixed some cases of block particles not correctly rendering when part of a remote controlled structure.
Fixed an incorrect button prompt being shown on Accessory Blocks you had not yet unlocked.
Fixed a bug with the Tank Steering Device where it would continue to slowly rotate after receiving input.
Fixed some cases of a new profile incorrectly defaulting to having white block, outfit and character colours rather than the intended defaults.
Fixed opening the Map with the Drone Overlay enabled not removing the Drone Overlay.
Fixed the Underwater Propeller incorrectly still making a sound when not receiving input if moving via Sails.
Fixed cases of trying to rotate blocks on the Mirror Plane in Mirror Mode creating overlapping and ghost blocks.
Fixed a bug where entering the Configurator very quickly during structure spawn would cause values to not load/display.
Fixed some incorrect info being present in the description for the Tone Generator block.
Fixed cases of some blocks that were previously mission rewards in original Pioneers saves not correctly being rewarded in Pioneers 2.0.
Fixed text being incorrectly center-aligned in Workshop/Gallery.
Fixed the Forces Warning indicator being incorrectly positioned in the Builder.
Fixed some sunken Crates in Pioneers.
Fixed some cases of opening the Edit Folder UI blocking some shortcuts working.
Fixed a bug with dust trails appearing from the last point you were on the ground to the spot you landed.
Fixed a crash that could occur on Xbox when quickly switching between different Rally races.
Fixed friends on Leaderboards not correctly being highlighted.
Fixed yourself not correctly being highlighted on PS4 leaderboards.
Fixed an issue with the nubs on the Rounded Wedge 2x4 incorrectly having collision.
Fixed a selection issue with three of the old Panel blocks incorrectly getting selected when clicking the empty space in front of them.
Modding (Steam Only)Changes
Spawned objects with custom meshes will now default use “Asphalt” physics material (instead of “Stone”) making the material feel like the floor in TestZoneFeatures
Added function to return ModStructure for players who are standing near structures and are prompted with Press F to enter.
Added function to remove any ban- and/or limit of a blocktype
Added new enum for physics materials
Each spawn custom object function now has an optional argument for setting the physics material of the custom mesh.
Added 2 new spawnables
PFB_ExclamationMark
PTC_MegaDrill_DestroyedAndBurning
Fixed
UI elements in mod windows is now more white similar to prior 2.3.
Label texts in mod windows are now centre aligned.
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Yipiiiiiiiiiiii 2.4 finally released