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2.4 OUT NOW!

  • 5 hours ago
  • 4 min read

The 2.4 Trailmakers update is now released.

Here is everything that has changed:


Highlights

  • Time Trials - New map and game mode. Starts with three active Time Trials, each week one of them goes away and a new one appears. There are a total of 22 Time Trials rotating. Outside of the Time Trials the map functions like a typical Sandbox map.

  • Controller Improvements - Virtual Cursor.

  • Twenty (20!) new blocks!

  • Two new outfits, three hats and three new hairstyles (bald is a hairstyle right?!)


New Blocks

  • Aiming Sensor

  • Panel 1x3

  • Panel 1x4

  • Panel 2x3

  • Panel Corner 2x2

  • Panel Corner Cut 2x2

  • Panel Rounded 1x1

  • Panel Rounded 2x2

  • Corner Wedge 1x1x1

  • Corner Wedge 2x2x2

  • Wedge 1x1x1

  • Wedge Corner 1x1x1

  • Wedge Corner 2x1x1

  • Inverted Corner 2x1x1

  • Inverted Corner 3x1x1

  • Inverted Corner 4x1x1

  • Quarter Cone 1x1x2

  • Rounded Wedge Corner 2x1x1

  • Cylinder 2x2x1

  • Cylinder 2x2x4


Outfits

  • Bald

  • Wavy Hair

  • Hi-Top

  • Business Suit

  • Casual Outfit

  • Rounded Transparent Glasses

  • Rounded Glasses

  • Sixpence Hat (oi mate)

 

Changes

  • Pioneers Tutorial - Master Sapo is now voiced by Game Designer Victor Majorin in the tutorial.

  • Pioneers - Added the new 2.4 Blocks to Pioneers Campaign crates.

  • Builder - Greatly optimized the Block and Blueprint Inventory view.

  • Builder - Optimized the performance of the Build Slots UI.

  • Builder - You can now see the name of any Blueprint Folders you have created.

  • Builder - Added Build Complexity to the tooltip when hovering over a Blueprint so you can see that at a glance without needing to spawn it in.

  • Builder - Slightly changed the ordering of some blocks in the inventory to make more sense.

  • Danger Zone - Added a new Spawn Point to the Dock area.

  • Race Island - Removed the thing that took control of your camera when you entered a Race Start Zone.

  • Race Island - The four races that are on Melvin Island and previously only active during the Racing Festival are now a permanent fixture.

  • Decals - The seasonal Decals that were previously rewarded for completing these Seasonal Events are now just available to everyone.

  • Great Carrier Reef - made some slight tweaks to the smaller islands around the outskirts of the map.

  • Great Carrier Reef - Extended the Deathmatch max repair time slider from 20 to 60 seconds.

  • Added in World Icon on player so you can see when they are controlling a remote control structure.

  • Made it so you can see the ammo counter for remote controlled structures.

  • PlayStation - If you are playing the PlayStation 4 version of the game on the PlayStation 5, we’ll now notify you.


Bug Fixes

  • Fixed cases of the Main Menu video and some Campaign Introduction videos having playback issues.

  • Fixed the weird colliders on the Side Mirror Accessory blocks.

  • Fixed some clientside issues related to the upgrade/downgrade Online Profile flow.

  • Frozen Tracks - Fixed some BOTNAK Sentries that had gotten stuck inside terrain.

  • Fixed the Landing Wheels not having a unique wheel trail.

  • Fixed some cases of block particles not correctly rendering when part of a remote controlled structure.

  • Fixed an incorrect button prompt being shown on Accessory Blocks you had not yet unlocked.

  • Fixed a bug with the Tank Steering Device where it would continue to slowly rotate after receiving input.

  • Fixed some cases of a new profile incorrectly defaulting to having white block, outfit and character colours rather than the intended defaults.

  • Fixed opening the Map with the Drone Overlay enabled not removing the Drone Overlay.

  • Fixed the Underwater Propeller incorrectly still making a sound when not receiving input if moving via Sails.

  • Fixed cases of trying to rotate blocks on the Mirror Plane in Mirror Mode creating overlapping and ghost blocks.

  • Fixed a bug where entering the Configurator very quickly during structure spawn would cause values to not load/display.

  • Fixed some incorrect info being present in the description for the Tone Generator block.

  • Fixed cases of some blocks that were previously mission rewards in original Pioneers saves not correctly being rewarded in Pioneers 2.0.

  • Fixed text being incorrectly center-aligned in Workshop/Gallery.

  • Fixed the Forces Warning indicator being incorrectly positioned in the Builder.

  • Fixed some sunken Crates in Pioneers.

  • Fixed some cases of opening the Edit Folder UI blocking some shortcuts working.

  • Fixed a bug with dust trails appearing from the last point you were on the ground to the spot you landed.

  • Fixed a crash that could occur on Xbox when quickly switching between different Rally races.

  • Fixed friends on Leaderboards not correctly being highlighted.

  • Fixed yourself not correctly being highlighted on PS4 leaderboards.

  • Fixed an issue with the nubs on the Rounded Wedge 2x4 incorrectly having collision.

  • Fixed a selection issue with three of the old Panel blocks incorrectly getting selected when clicking the empty space in front of them.

 

Modding (Steam Only)Changes

  • Spawned objects with custom meshes will now default use “Asphalt” physics material (instead of “Stone”) making the material feel like the floor in TestZoneFeatures

  • Added function to return ModStructure for players who are standing near structures and are prompted with Press F to enter.

  • Added function to remove any ban- and/or limit of a blocktype

  • Added new enum for physics materials

  • Each spawn custom object function now has an optional argument for setting the physics material of the custom mesh.

  • Added 2 new spawnables

    • PFB_ExclamationMark

    • PTC_MegaDrill_DestroyedAndBurning


Fixed

  • UI elements in mod windows is now more white similar to prior 2.3.

  • Label texts in mod windows are now centre aligned.


 
 
 

1 Comment


Lasse Tingskov
Lasse Tingskov
4 hours ago

Yipiiiiiiiiiiii 2.4 finally released

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